[AW] Ancient Admin
Posts : 7 Join date : 2012-02-01
| Subject: Ygopro Official War Book Wed Feb 22, 2012 12:35 pm | |
| Ygopro Official War BookImportant Rule: All War matches must be done on ladder. Failed to do so will be banned.Register Clan/Team- Members can only be on one team at a time
- An official Team must have a minimum of 5 total members
- Teams must have a name that has not been used before.
- When registering a Team, use the format in the box below
- At least 5 of the listed members on the registration topic must confirm that they belong to that Team for it to be approved. The rest can confirm later.
- When your registration is approved, its topic will be moved to official team section.
- Registration topic:
Team Name: Full name not used before Abbreviation: Minimum of 4 letters related to the name Captain: Co-Captains: Members:
Title Rank BarsTitle Bars are Obtained based on the following achievements: - Win 10 wars (Yellow Rank)
- Tourney winners (Gold Rank)
Registering a War- All the war terms must be agreed by both sides' Captains before the war starts.
- When registering a war, use the form in the box below and post a topic in the section "Register a War"
- A war will only be approved when all the form data is complete and the other opposing side posts their confirmation.
- When your war is approved, the registration topic will be moved to the section "War Arena"
- Ranked War Registration:
For your war to be counted for any rankings it must use either the TCG or OCG cardpool, not TCG + OCG. TCG and OCG wars will have separate rankings.
War type: TCG, OCG or both * Implies the following: Advanced Format Banlist without changes (e.g. banning Decks like FTK, etc.), best 2 out of 3, side-Decking allowed. War format:(1 vs 1 / Endurance / Crossfire / Hearts.) Life point format: 8000lp or 4000lp Deck changing after a won match: yes or no [b]Deck changing after a lost match: yes or no [b]Team 1 Roster: (main lineup and subs) Team 2 Roster: (main lineup and subs) Form of communication: (how you will communicate) Deadline: default 25 days * At least one duel needs to be played every 5 days for your war to be considered "active".
War Formats and Match Rules- During a match, the loser of a duel chooses who goes first in the next duel.
- Both Teams begin with the same amount of players and subs in their rosters.
- If a player is banned, make sure to confirm it with one of the admins before doing so and then replace the banned player with one of the players in the roster
- 1 vs 1:
.:1 vs 1:.- Minimum 5 players from each side. No subs allowed.
- The players in each roster will only duel a defined player of the opposing roster.
- The pairings must be included in the war registration form.
- It is recommended that the number of members on a roster be an odd number in order to avoid a tie.
- Even numbered rosters are still acceptable. In the event of a tie, both Teams will select a player from their roster to duel in a final tie-breaker match.
- The Team that accumulates the most wins will be declared the winner of the war.
- Endurance:
.:Endurance:.- Minimum 5 players and 1 sub from each side.
- The players in the war rosters will have an order of participation.
- The first match will begin with the two players elected to go first in their Team's roster.
- The winner of that match will go on to face the next player in the opposing Team's roster
- This continues until a Team is out of players and loses the war.
Default Settings:- Subs can only be used once.
- No Deck changing after a won match.
* This creates a strategic advantage for the opposing team when they find themselves losing, as they can tell their next player what they will be facing.
- Crossfire:
.:Crossfire:.- Minimum 5 players and 1 sub from each side.
- When a player loses, he/she is eliminated from the war.
- The first Team to reach 0 remaining players loses the war.
- Players can challenge any member of the opposing Team's roster.
Default Settings:- Subs can be used unlimited times.
- No Deck changing after a won match.
* This creates a strategic advantage for the opposing team when they find themselves losing, as they can tell their next player what they will be facing.
- Hearts:
.:Hearts:.- Minimum 5 players and minimum of one sub for each side.
- The amount of hearts must be greater than or equal than the amount of players.
- Both Teams begin with the same amount of hearts, agreed by the Captains.
- When a player loses, their Team loses a heart.
- The first Team to reach 0 hearts loses the war.
- Players can challenge any member of the opposing Team's roster.
Default settings:- No Deck changing after a won match.
* This creates a strategic advantage for the opposing team when they find themselves losing, as they can tell their next player what they will be facing. During a War- After a match, one player must post the result and the other one must confirm it. (Just in case, be sure to take screenshots when the duel ends.)
- If you or your opponent has to go between the duels of a match that is already in progress, neither player may challenge anyone else until the match is completed.
- After the war starts, the rosters cannot be edited without a mutual agreement.
Activity- War should be finished within 5 days
If a Team is stalling, call a Judge to look over the war and ensure that those situations don't affect the war result.
- A deadline can and will be extended only if both Teams are still active enough to finish the war in a short time.
- If during a war the Official Konami Banlist is changed, the war will continue using the Banlist it started with. (A Judge will define any necessary proxies.)
Disputes- If you have a dispute with a player you are warring, you should always attempt to resolve it with the other player first:
- Rulings should not be that much of an issue since it is auto
- If it is a gameplay dispute, remain calm and try to explain the situation to your opponent.
- If the situation cannot be resolved between you and your opponent, you may contact a Judge. Please be patient when waiting, and explain the situation carefully.
- If you are caught lying to a Judge or misrepresenting the facts, you can and will be punished.
- If you feel you received a biased or incorrect ruling from a Judge and have solid arguments, contact an Administrator.
Disconnections- If someone leaves a duel on purpose, he'll get a game loss (this is not the same as an involuntary disconnection).
- During a duel, if there is a lag or disconnection problem, both players must take screenshots to show what their cards are (including graves/RFG). Based on the screenshots, a decision will be made by an admin or judge:
- If a player was about to lose or was in a lockdown or had a considerable disadvantage, his opponent wins.
- If the duel was even, it will be a reduel.
- If a player had some minor disadvantage but wouldn't lose yet, a special reduel might be made.
- If the d/c occurred late in the duel (4000lp or less on both sides) and the lp is 1000lp difference and the player d/c. The person that lost connection loses the match.
* A special reduel consists on a reduel with a fixed starting LP and/or card count for both players. The idea is to emulate the situation in which the previous duel was. Banlist rule: Konomi Banlist Additional restrictions: Banned: chain strike nurse reficule bad reaction to simochi swift scarecrow Threatening roar Secret barrow All 5 pieces of Exodia Messenger of Piece Dimensional Wall Shooting Quasar Dragon Archlord Krystya Future Fusion Limited: Wind-up hunter Marshmallon Trageodia Trident Dragon Skill Drain Evolzar Laggia Macro Cosmos Tour bus Mage power United We Stand Stardust Dragon Light Pulsar Dragon Semi Limited: Master Hyperion Grapha Judgment Dragon Evolzar Dolkka Rekindling Maxx C Dimensional Fissure Mystical Space Typhoon Junk Synchron Quickdraw Synchron Inzecktor Hornet Inzecktor Dragonfly Inzecktor Centipede | |
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